The previous devlog was an adventure in choosing a new palette for the game.
Now, I get to deal with the consequences of that decision and make some enemies along the way.
A Respawned 80s Game Developer who got bored writing insurance software and decided to misspend some more time in much the same way as he misspent much of his youth: making games. Except this time not in 100% Assembly Language or on 8-bit home micros. Probably.