Friday 26 June 2020

Turbo Tomato: Making Enemies

The previous devlog was an adventure in choosing a new palette for the game.

Now, I get to deal with the consequences of that decision and make some enemies along the way.

Friday 19 June 2020

Turbo Tomato: Colouring In

In the previous devlog, I discovered a seemingly small change to a level timer required a lot of extra work to make the changes in my VSCode development environment.

This week it was the same, only more.

Friday 12 June 2020

Turbo Tomato: Maps and Levels

In the previous devlog I spent some time chopping out problematic features from the game in an attempt not to get sued and control the scope.

Now it's time to see what's left and start fixing it up.

Friday 5 June 2020

Turbo Tomato: Killing Darlings

In the previous devlog, I wrote about recovering lost source files, setting up a modern development environment and finally creating the first new Turbo Tomato binary since 1997.

This week, I started making some inital modifications.