Friday, 10 July 2020

Turbo Tomato: Continue?

The previous devlog saw me diving in to some 68k assembler for the first time in a decade, and managing to make improvments to TT despite the 1997 me's hyper-optimisation efforts to make the code unchangeably complex.

Really, though, it was more of a toe-dip. This time we get in properly, and think about adding some modern conveniences to a twenty-plus year old game.

Friday, 3 July 2020

Turbo Tomato: 0xc0dedbad

In the previous devlog or two, I've been grinding through the work required to shift the bulk of the game graphics over to a better overall palette.

But now it's time to level up and dive into to the matrix.

Friday, 26 June 2020

Turbo Tomato: Making Enemies

The previous devlog was an adventure in choosing a new palette for the game.

Now, I get to deal with the consequences of that decision and make some enemies along the way.

Friday, 19 June 2020

Turbo Tomato: Colouring In

In the previous devlog, I discovered a seemingly small change to a level timer required a lot of extra work to make the changes in my VSCode development environment.

This week it was the same, only more.

Friday, 12 June 2020

Turbo Tomato: Maps and Levels

In the previous devlog I spent some time chopping out problematic features from the game in an attempt not to get sued and control the scope.

Now it's time to see what's left and start fixing it up.