Friday, 7 August 2020

Turbo Tomato: Looks Good

The last couple of posts have seen a slowdown in work on Turbo Tomato due to outside interference by life (how inconvenient).

This post is a week late, so you can imagine...

Friday, 24 July 2020

Turbo Tomato: Sounds Good

The previous devlog was a bit of a slow week in Turbo-land, but still, rough edges were shaved off the game and some great new music found its way in too.

This time is a similar story.

Friday, 17 July 2020

Turbo Tomato: Slow

Last time, I started to drag my 25-year old bag of bits into the present day with the addition of a few much needed features and the filling out of a few half-done ones.

This time, it's been a bit of a dull week in Turbo-land, with not a lot of space to fit in work on the game between various other commitments. But progress has been made nonetheless...

Friday, 10 July 2020

Turbo Tomato: Continue?

The previous devlog saw me diving in to some 68k assembler for the first time in a decade, and managing to make improvments to TT despite the 1997 me's hyper-optimisation efforts to make the code unchangeably complex.

Really, though, it was more of a toe-dip. This time we get in properly, and think about adding some modern conveniences to a twenty-plus year old game.

Friday, 3 July 2020

Turbo Tomato: 0xc0dedbad

In the previous devlog or two, I've been grinding through the work required to shift the bulk of the game graphics over to a better overall palette.

But now it's time to level up and dive into to the matrix.