Friday 24 July 2020
Friday 17 July 2020
Last time, I started to drag my 25-year old bag of bits into the present day with the addition of a few much needed features and the filling out of a few half-done ones.
This time, it's been a bit of a dull week in Turbo-land, with not a lot of space to fit in work on the game between various other commitments. But progress has been made nonetheless...
Friday 10 July 2020
The previous devlog saw me diving in to some 68k assembler for the first time in a decade, and managing to make improvments to TT despite the 1997 me's hyper-optimisation efforts to make the code unchangeably complex.
Really, though, it was more of a toe-dip. This time we get in properly, and think about adding some modern conveniences to a twenty-plus year old game.